Casino Gaming Equipment Market Overview
Gaming equipment used in casinos, malls, and other places of entertainment are known as Casio gaming equipment or gambling equipment. These machines are built in such a way that they can conduct casino activities in a secure, auditable, and reliable manner.
During the forecast period, the global casino gaming equipment market is expected to grow at a quick rate. Government laws on casinos have become more liberal in several countries. Because of the large income and growing popularity of gambling, Japan, for example, has allowed casinos. This is projected to be a major driver of the market for casino gaming equipment.
Other factors propelling the casino gaming equipment market include an increase in the middle-class population and an increase in disposable income. Moreover, smart gaming and digital gaming technologies have been used by casino gaming equipment manufacturers. This factor is contributed more to the development of the market.
On the other hand, the casino gaming equipment market is being hampered by the implementation of numerous rules in the manufacture and maintenance of this equipment. Changes in consumer gambling habits and commercial strategies, such as gambling mobile applications, are expected to have a negative impact on the casino gaming equipment market.
Report Metric | Details |
Market size available for years | 2023–2030 |
Base year considered | 2023 |
Forecast period | 2024–2030 |
Forecast unit | Value (USD Million) |
Segments covered | Product Type, End-User, and Region. |
Regions covered | North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA) |
Companies covered | Novomatic, Aristocrat Leisure, Galaxy Entertainment, Amatic Industries, Ainsworth Game Technology Ltd., APEX Gaming Technology, Everi Holdings Inc., Universal Entertainment, Konami Gaming, Inc., Scientific Games Corporation, Interblock, TCSJOHNHUXLEY, International Game Technology PLC, Gaming Partners International Corporation, Casino Technology, and ARUZE GAMING AMERICA, INC. |
Covid-19 Impact on Casino Gaming Equipment Market
Like many other industries, COVID-19 badly knocked the electronic and semiconductor industries. This unprecedented event has impacted nearly 230 countries in just a few weeks, resulting in the forced shutdown of manufacturing and transportation activities within and across the countries. This has directly affected the overall sector's growth. It is estimated that COVID-19 to leave more than USD 30 billion impacts on the electronics and semiconductor industry. The sector is majorly affected due to transport restrictions on major electronics and semiconductor raw material providers. However, the emerging need for semiconductors in several industries will offer rapid market recovery over the future period.
Casino Gaming Equipment Market Segment Overview
According to Product Type, Slot Machines is one of the largest segments in the global Casino Gaming Equipment Market. Slot Machines are used commonly and extensively. Slot machines can also be categorized into three slot machines, multi-play line slots, and others. Other types of equipment including casino tables and video pokers are also used largely. Casino tables also can be classified further in terms of different games such as Blackjack, Roulette, Baccarat, and others.
Casino Gaming Equipment Market, By Product Type
· Gaming Chips
· Slot Machines
· Casino Tables
· Video Poker Machines
· Others
Casino Gaming Equipment Market, By End-User
· Casinos
· Malls
· Leisure Centers
· Others
Casino Gaming Equipment Market Regional Overview
In terms of geography, the global Casino Gaming Equipment market is classified into North America, South America, Europe, Asia Pacific, and Middle East & Africa. The Asia Pacific is the most prominent region for the global Casino Gaming Equipment market. The Asia Pacific is anticipated to contribute extensively to the casino gaming equipment market. This is because of the rise in the popularity of gambling in the region. Also, North America is another major region for the market and this region contributes significantly to the global Casino Gaming Equipment market.
Casino Gaming Equipment Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, Russia & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
Casino Gaming Equipment Market, Key Players
· Novomatic
· Aristocrat Leisure
· Galaxy Entertainment
· Amatic Industries
· Ainsworth Game Technology Ltd.
· APEX Gaming Technology
· Everi Holdings Inc.
· Universal Entertainment
· Konami Gaming, Inc.
· Scientific Games Corporation
· Interblock
· TCSJOHNHUXLEY
· International Game Technology PLC
· Gaming Partners International Corporation
· Casino Technology
· ARUZE GAMING AMERICA, INC.
Frequently Asked Questions (FAQ) :
Q1. What are the driving factors for the global Casino Gaming Equipment market?
Factors propelling the casino gaming equipment market include an increase in the middle-class population and an increase in disposable income.
Q2. What are the restraining factors for the global Casino Gaming Equipment market?
The casino gaming equipment market is being hampered by the implementation of numerous rules in the manufacture and maintenance of this equipment
Q3. Which segment is projected to hold the largest share in the global Casino Gaming Equipment market?
The slot Machines segment is projected to hold the largest share in the global Casino Gaming Equipment market.
Q4. Which region holds the largest share in the global Casino Gaming Equipment market?
The Asia Pacific holds the largest share in the global Casino Gaming Equipment market
Q5. Which are the prominent players in the global Casino Gaming Equipment market?
Novomatic, Aristocrat Leisure, Galaxy Entertainment, Amatic Industries, Ainsworth Game Technology Ltd., APEX Gaming Technology, Everi Holdings Inc., Universal Entertainment, Konami Gaming, Inc., Scientific Games Corporation, Interblock, TCSJOHNHUXLEY, International Game Technology PLC, Gaming Partners International Corporation, Casino Technology, and ARUZE GAMING AMERICA, INC. are some key players in the global Casino Gaming Equipment market.
1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
2. Executive Summary
3. Market Dynamics
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Opportunities
4. Key Insights
- 4.1. Key Emerging Trends – For Major Countries
- 4.2. Latest Technological Advancement
- 4.3. Regulatory Landscape
- 4.4. Industry SWOT Analysis
- 4.5. Porters Five Forces Analysis
5. Global Casino Gaming Equipment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 5.1. Key Findings / Summary
- 5.2. Market Analysis, Insights and Forecast – By Product Type
- 5.2.1. Gaming Chips
- 5.2.2. Slot Machines
- 5.2.3. Casino Tables
- 5.2.4. Video Poker Machines
- 5.2.5. Others
- 5.3. Market Analysis, Insights and Forecast – By End-User
- 5.3.1. Casinos
- 5.3.2. Malls
- 5.3.3. Leisure Centers
- 5.3.4. Others
- 5.4. Market Analysis, Insights and Forecast – By Region
- 5.4.1. North America
- 5.4.2. Europe
- 5.4.3. Asia Pacific
- 5.4.4. Latin America, Middle East and Africa
6. North America Casino Gaming Equipment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 6.1. Key Findings / Summary
- 6.2. Market Analysis, Insights and Forecast – By Product Type
- 6.2.1. Gaming Chips
- 6.2.2. Slot Machines
- 6.2.3. Casino Tables
- 6.2.4. Video Poker Machines
- 6.2.5. Others
- 6.3. Market Analysis, Insights and Forecast – By End-User
- 6.3.1. Casinos
- 6.3.2. Malls
- 6.3.3. Leisure Centers
- 6.3.4. Others
- 6.4. Market Analysis, Insights and Forecast – By Country
- 6.4.1. U.S.
- 6.4.2. Canada
7. Europe Casino Gaming Equipment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 7.1. Key Findings / Summary
- 7.2. Market Analysis, Insights and Forecast – By Product Type
- 7.2.1. Gaming Chips
- 7.2.2. Slot Machines
- 7.2.3. Casino Tables
- 7.2.4. Video Poker Machines
- 7.2.5. Others
- 7.3. Market Analysis, Insights and Forecast – By End-User
- 7.3.1. Casinos
- 7.3.2. Malls
- 7.3.3. Leisure Centers
- 7.3.4. Others
- 7.4. Market Analysis, Insights and Forecast – By Country
- 7.4.1. UK
- 7.4.2. Germany
- 7.4.3. France
- 7.4.4. Italy
- 7.4.5. Spain
- 7.4.6. Russia
- 7.4.7. Rest of Europe
8. Asia Pacific Casino Gaming Equipment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 8.1. Key Findings / Summary
- 8.2. Market Analysis, Insights and Forecast – By Product Type
- 8.2.1. Gaming Chips
- 8.2.2. Slot Machines
- 8.2.3. Casino Tables
- 8.2.4. Video Poker Machines
- 8.2.5. Others
- 8.3. Market Analysis, Insights and Forecast – By End-User
- 8.3.1. Casinos
- 8.3.2. Malls
- 8.3.3. Leisure Centers
- 8.3.4. Others
- 8.4. Market Analysis, Insights and Forecast – By Country
- 8.4.1. China
- 8.4.2. India
- 8.4.3. Japan
- 8.4.4. Australia
- 8.4.5. South East Asia
- 8.4.6. Rest of Asia Pacific
9. Latin America, Middle East and Africa Casino Gaming Equipment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 9.1. Key Findings / Summary
- 9.2. Market Analysis, Insights and Forecast – By Product Type
- 9.2.1. Gaming Chips
- 9.2.2. Slot Machines
- 9.2.3. Casino Tables
- 9.2.4. Video Poker Machines
- 9.2.5. Others
- 9.3. Market Analysis, Insights and Forecast – By End-User
- 9.3.1. Casinos
- 9.3.2. Malls
- 9.3.3. Leisure Centers
- 9.3.4. Others
- 9.4. Market Analysis, Insights and Forecast – By Country
- 9.4.1. Brazil
- 9.4.2. Saudi Arabia
- 9.4.3. UAE
- 9.4.4. Rest of LAMEA
10. Competitive Analysis
- 10.1. Company Market Share Analysis, 2018
- 10.2. Key Industry Developments
- 10.3. Company Profile
- 10.4. Novomatic
- 10.4.1. Business Overview
- 10.4.2. Segment 1 & Service Offering
- 10.4.3. Overall Revenue
- 10.4.4. Geographic Presence
- 10.4.5. Recent Development
- 10.5. Aristocrat Leisure
- 10.6. Galaxy Entertainment
- 10.7. Amatic Industries
- 10.8. Ainsworth Game Technology Ltd.
- 10.9. APEX Gaming Technology
- 10.10. Everi Holdings Inc.
- 10.11. Universal Entertainment
- 10.12. Konami Gaming, Inc.
- 10.13. Scientific Games Corporation
- 10.14. Interblock
- 10.15. TCSJOHNHUXLEY
- 10.16. International Game Technology PLC
- 10.17. Gaming Partners International Corporation
- 10.18. Casino Technology
Data Library Research are conducted by industry experts who offer insight on industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.
In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and SOFT) of the companies that active & prominent as well as the midsized organization
FIGURE 1: DLR RESEARH PROCESSPrimary Research
Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.
In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.
It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.
Secondary ResearchSecondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.
Market Size EstimationBoth, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.
Forecast Model