Earphone and Headphone Market Overview
The global Earphone and Headphone market is projected to grow at a considerable rate in the forecast period. Increasing consumer preference for an enhanced audio experience, rising music industry, coupled with mobile technology and internet penetration, are some of the main factors that boost the growth of the global Earphone and Headphone market. Over the projected period, technological innovations such as the introduction of notch-less smartphones are expected to propel the rise of wireless earphones. Furthermore, increased consumer preference for stylish and appealing designs is likely to drive earphone and headphone sales over the projection period.
Certain industries require protection from environmental conditions such as dust and rain. Furthermore, if there is a lot of noise pollution, cancelling equipment are essential. Earphones and headphones are in high demand as a result of this. These are also seen in high-end products that eliminate background noise. Near-field communication technology, for example, is a major driver of growth in this sector. The desire for better and more technologically advanced products in the market is increasing as disposable income rises. As a result, players are focusing on innovation and ergonomic design. As a result, the market is growing faster and steadier, putting it on a higher and more consistent growth path over the projection period.
Report Metric | Details |
Market size available for years | 2023–2030 |
Base year considered | 2023 |
Forecast period | 2024–2030 |
Forecast unit | Value (USD Million) |
Segments covered | Product, Technology, Application, and Region |
Regions covered | North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA) |
Companies covered | Apple Inc., Bose Corporation, Harman International Industries, Incorporated, Sony Corporation, Sennheiser Electronics GmbH & Co. KG, GN Store Nord A/S, Skullcandy. |
Covid-19 Impact on Earphone and Headphone Market
Consumers across the globe are adjusting to the new normal and there is a noteworthy discrepancy in consumer behavior. Consumer's purchasing habits, behavior, and attitudes have changed in light of COVID-19. People are shopping very consciously and are majorly centered on basic needs and are buying locally. Consumers are using digital commerce to play, learn, and connect to manage isolation and follow social distancing policy. The covid-19 has consistently impacted the shopping behavior of 9 in 10 consumers. Nearly 30-50 percent of the consumers have shifted towards online shopping from March 2020 to December 2020.
Earphone and Headphone Market Segment Overview
Based on Application, the Music & Entertainment segment holds the largest share in the global Earphone and Headphone market. This is due to the growing popularity of earphone and headphones in the music and entertainment industries for casual music listening, audiophile use, and listening and creating sound effects. The virtual reality application segment is predicted to develop significantly over the forecast period, owing to the adoption of earphones and headphones, especially for training reasons, across the education, construction, business, and armed forces sectors.
Earphone and Headphone Market, By Product
· Earphones
· Headphones
Earphone and Headphone Market, By Technology
- Wired
- ANC
- Others
- Wireless
- ANC
- Bluetooth
- NFMI
- Smart headphones
- Others
Earphone and Headphone Market, By Application
· Fitness/Sports
· Gaming
· Virtual Reality
· Music & Entertainment
Earphone and Headphone market Regional Overview
Region-wise, Asia Pacific is the most prominent region for the global Earphone and Headphone market. The increasing use of smartphones is one of the primary factors driving up demand. The Internet is also making inroads into some of the world's most difficult-to-reach locations. Furthermore, rising disposable incomes are changing the market landscape, allowing people to purchase higher-quality earphones and headphones. Due to its strong economic growth, India is one of the most profitable markets in the area. Furthermore, North America is expected to be a lucrative market during the projection period.
Earphone and Headphone Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, Russia & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
Earphone and Headphone Market Competitor overview
Some key developments and strategies adopted by manufacturers in Earphone and Headphone are highlighted below.
· In October, 2021 Apple announced the third generation of AirPods featuring spatial audio, delivering advanced features and a magical experience in a new contoured design. By combining the power of the H1 chip with an Apple-designed acoustic system, the new AirPods use computational audio to deliver breakthrough sound with Adaptive EQ.
Earphone and Headphone Market, Key Players
· Apple Inc.
· Bose Corporation
· Harman International Industries, Incorporated
· Sony Corporation
· Sennheiser Electronics GmbH & Co. KG
· GN Store Nord A/S
· Skullcandy
Frequently Asked Questions (FAQ) :
Q1. What are the driving factors for the Earphone and Headphone market?
Increasing consumer preference for an enhanced audio experience, rising music industry, coupled with mobile technology and internet penetration, are some of the main factors that boost the growth of the global Earphone and Headphone market.
Q2. Which Segments are covered in the Earphone and Headphone Market report?
Product, Technology, Application, and Region these segments are covered in the Earphone and Headphone market report.
Q3. Which segment is projected to hold the largest share in the Earphone and Headphone Market?
The music & Entertainment segment is projected to hold the largest share in the Earphone and Headphone Market.
Q4. Which region holds the largest share in the Earphone and Headphone market?
the Asia Pacific held the largest share in the global Earphone and Headphone market.
Q5. Which are the prominent players in the Earphone and Headphone Market?
Apple Inc., Bose Corporation, Harman International Industries, Incorporated, Sony Corporation, Sennheiser Electronics GmbH & Co. KG, GN Store Nord A/S, Skullcandy. are some key players in the Earphone and Headphone Market.
1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
2. Executive Summary
3. Market Dynamics
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Opportunities
4. Key Insights
- 4.1. Key Emerging Trends – For Major Countries
- 4.2. Latest Technological Advancement
- 4.3. Regulatory Landscape
- 4.4. Industry SWOT Analysis
- 4.5. Porters Five Forces Analysis
5. Global Earphone and Headphone Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 5.1. Key Findings / Summary
- 5.2. Market Analysis, Insights and Forecast – By Product
- 5.2.1. Earphones
- 5.2.2. Headphones
- 5.3. Market Analysis, Insights and Forecast – By Technology
- 5.3.1. Wired
- 5.3.1.1. ANC
- 5.3.1.2. Others
- 5.3.2. Wireless
- 5.3.2.1. ANC
- 5.3.2.2. Bluetooth
- 5.3.2.3. NFMI
- 5.3.2.4. Smart headphones
- 5.3.2.5. Others
- 5.3.1. Wired
- 5.4.1. Fitness/Sports
- 5.4.2. Gaming
- 5.4.3. Virtual Reality
- 5.4.4. Music & Entertainment
- 5.5.1. North America
- 5.5.2. Europe
- 5.5.3. Asia Pacific
- 5.5.4. Latin America, Middle East and Africa
6. North America Earphone and Headphone Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 6.1. Key Findings / Summary
- 6.2. Market Analysis, Insights and Forecast – By Product
- 6.2.1. Earphones
- 6.2.2. Headphones
- 6.3. Market Analysis, Insights and Forecast – By Technology
- 6.3.1. Wired
- 6.3.1.1. ANC
- 6.3.1.2. Others
- 6.3.2. Wireless
- 6.3.2.1. ANC
- 6.3.2.2. Bluetooth
- 6.3.2.3. NFMI
- 6.3.2.4. Smart headphones
- 6.3.2.5. Others
- 6.3.1. Wired
- 6.4.1. Fitness/Sports
- 6.4.2. Gaming
- 6.4.3. Virtual Reality
- 6.4.4. Music & Entertainment
- 6.5.1. U.S.
- 6.5.2. Canada
7. Europe Earphone and Headphone Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 7.1. Key Findings / Summary
- 7.2. Market Analysis, Insights and Forecast – By Product
- 7.2.1. Earphones
- 7.2.2. Headphones
- 7.3. Market Analysis, Insights and Forecast – By Technology
- 7.3.1. Wired
- 7.3.1.1. ANC
- 7.3.1.2. Others
- 7.3.2. Wireless
- 7.3.2.1. ANC
- 7.3.2.2. Bluetooth
- 7.3.2.3. NFMI
- 7.3.2.4. Smart headphones
- 7.3.2.5. Others
- 7.3.1. Wired
- 7.4.1. Fitness/Sports
- 7.4.2. Gaming
- 7.4.3. Virtual Reality
- 7.4.4. Music & Entertainment
- 7.5.1. UK
- 7.5.2. Germany
- 7.5.3. France
- 7.5.4. Italy
- 7.5.5. Spain
- 7.5.6. Russia
- 7.5.7. Rest of Europe
8. Asia Pacific Earphone and Headphone Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 8.1. Key Findings / Summary
- 8.2. Market Analysis, Insights and Forecast – By Product
- 8.2.1. Earphones
- 8.2.2. Headphones
- 8.3. Market Analysis, Insights and Forecast – By Technology
- 8.3.1. Wired
- 8.3.1.1. ANC
- 8.3.1.2. Others
- 8.3.2. Wireless
- 8.3.2.1. ANC
- 8.3.2.2. Bluetooth
- 8.3.2.3. NFMI
- 8.3.2.4. Smart headphones
- 8.3.2.5. Others
- 8.3.1. Wired
- 8.4.1. Fitness/Sports
- 8.4.2. Gaming
- 8.4.3. Virtual Reality
- 8.4.4. Music & Entertainment
- 8.5.1. China
- 8.5.2. India
- 8.5.3. Japan
- 8.5.4. Australia
- 8.5.5. South East Asia
- 8.5.6. Rest of Asia Pacific
9. Latin America, Middle East and Africa Earphone and Headphone Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 9.1. Key Findings / Summary
- 9.2. Market Analysis, Insights and Forecast – By Product
- 9.2.1. Earphones
- 9.2.2. Headphones
- 9.3. Market Analysis, Insights and Forecast – By Technology
- 9.3.1. Wired
- 9.3.1.1. ANC
- 9.3.1.2. Others
- 9.3.2. Wireless
- 9.3.2.1. ANC
- 9.3.2.2. Bluetooth
- 9.3.2.3. NFMI
- 9.3.2.4. Smart headphones
- 9.3.2.5. Others
- 9.3.1. Wired
- 9.4.1. Fitness/Sports
- 9.4.2. Gaming
- 9.4.3. Virtual Reality
- 9.4.4. Music & Entertainment
- 9.5.1. Brazil
- 9.5.2. Saudi Arabia
- 9.5.3. UAE
- 9.5.4. Rest of LAMEA
10. Competitive Analysis
- 10.1. Company Market Share Analysis, 2018
- 10.2. Key Industry Developments
- 10.3. Company Profile
- 10.4. Apple Inc.
- 10.4.1. Business Overview
- 10.4.2. Segment 1 & Service Offering
- 10.4.3. Overall Revenue
- 10.4.4. Geographic Presence
- 10.4.5. Recent Development
- 10.5. Bose Corporation
- 10.6. Harman International Industries, Incorporated
- 10.7. Sony Corporation
- 10.8. Sennheiser Electronics GmbH & Co. KG
- 10.9. GN Store Nord A/S
Data Library Research are conducted by industry experts who offer insight on industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.
In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and SOFT) of the companies that active & prominent as well as the midsized organization
FIGURE 1: DLR RESEARH PROCESSPrimary Research
Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.
In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.
It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.
Secondary ResearchSecondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.
Market Size EstimationBoth, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.
Forecast Model