Entertainment Robots Market Overview
Advancement in artificial intelligence technology and its operation in children’s toys and thus the advanced demand for robotics are anticipated to drive the recreation AI request over the awaited times.
Also, Advancement in artificial intelligence technology and its operation in children’s toys and thus the advanced demand for animatronics are anticipated to drive the entertainment AI request over the awaited times. Also, the growing population of aged citizens & youths and thus the lack of availability of coffers to appear after they enhance and also the of entertainment robots. Also, the capability of the application robots to interact with people on live events is anticipated to fuel the request throughout the read period.
The original high-cost investments and lack of professed labor are crucial factors to restraint the market and gradationally it’s hampering the market growth of the entertainment robots market segment.
Report Metric | Details |
Market size available for years | 2023–2030 |
Base year considered | 2023 |
Forecast period | 2024–2030 |
Forecast unit | Value (USD Million) |
Segments covered | Product, End User, and Region |
Regions covered | North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA) |
Companies covered | Hasbro ,Lego ,Mattel ,Sphero ,WowWee ,Aldebaran ,Bluefrog Robotics ,Modular Robotics ,Robobuilder ,Robotis ,Toshiba Machines ,KUKA AG ,Hasbro Inc. ,Mattel Inc. ,The Lego Group ,Sony Corporation ,BLUE FROG ROBOTICS ,Sphero ,Modular Robotics ,Robobuilder Co. |
The covid-19 Impact on Entertainment Robots Market:
Like several different diligence, COVID-19 poorly knocked the electronic and semiconductor trade. This new event has compact nearly 230 countries in exactly a couple of weeks, leading to the forced conclusion of producing and transportation conditioning at intervals and across the countries. This has directly affected the expansion of the sector. It's reliable that COVID-19 to depart over USD thirty billion impacts on the drugs and semiconductor trade. The arena is majorly affected thanks to transport restrictions on major drugs and semiconductor chief suppliers. Still, the rising want for semiconductors in numerous diligences can supply fast request recovery over the longer-term quantum.
Entertainment Robots Market Segment Overview
By product, the robot toys member is prognosticated to hold the largest request share. The factors can be attributed to the capability of robotic toys to mimic mortal perception, and perform conditioning like dancing, moving, and interacting with humans.
By end- stoner, the retail member is prognosticated to hold the most significant CAGR within the read period because of the high demand for toys from children.
Market Analysis, Insights and Forecast – By Product
· Robot Toys
· Educational Robots
· Robotic Companion Pets
Market Analysis, Insights and Forecast – By End User
· Media
· Education
· Retail
· Others
Entertainment Robots Market Regional Overview
Region-wise, in terms of regions, the largest share in the request will be dominated by Europe owing to the entry of multitudinous prominent transnational merchandisers, which in turn will help in the steady growth of the request in this region.
Entertainment Robots Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
Entertainment Robots Market Competitor overview
Some key developments and strategies adopted by manufacturers in the Entertainment Robots are highlighted below.
· In 2023, Hasbro acquired Entertainment OneLtd. (EOne) that’s expanding their business with global brands and storytelling through experienced entertainment.
Entertainment Robots Market, Key Players
· Hasbro
· Lego
· Mattel
· Sphero
· WowWee
· Aldebaran
· Bluefrog Robotics
· Modular Robotics
· Robobuilder
· Robotis
· Toshiba Machines
· KUKA AG
· Hasbro Inc.
· Mattel Inc.
· The Lego Group
· Sony Corporation
· BLUE FROG ROBOTICS
· Sphero
· Modular Robotics
· Robobuilder Co.
Frequently Asked Questions (FAQ) :
Q1. What is the total CAGR expected to be recorded for the Entertainment Robots market during the forecast period?
Entertainment Robots market is expected to record a CAGR of ~ 24.5% during the forecast period.
Q2. Which segment is projected to hold the largest share in the Entertainment Robots Market?
Robotic Toys segment is projected to hold the largest share in the Entertainment Robots Market.
Q3. What are the driving factors for the Entertainment Robots market?
Human mimic, dancing, easily handling and entertaining for all the ages group is major key factor to driving this market enhancely in forecast period.
Q4. Which Segments are covered in the Entertainment Robots market report?
Product, End User, and Region, these segments are covered in the Entertainment Robots market report.
Q5. Which are the prominent players offering Entertainment Robots?
Hasbro ,Lego ,Mattel ,Sphero ,WowWee ,Aldebaran ,Bluefrog Robotics ,Modular Robotics ,Robobuilder ,Robotis ,Toshiba Machines ,KUKA AG ,Hasbro Inc. ,Mattel Inc. ,The Lego Group ,Sony Corporation ,BLUE FROG ROBOTICS ,Sphero ,Modular Robotics ,Robobuilder Co.
1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
2. Executive Summary
3. Market Dynamics
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Opportunities
4. Key Insights
- 4.1. Key Emerging Trends – For Major Countries
- 4.2. Latest Technological Advancement
- 4.3. Regulatory Landscape
- 4.4. Industry SWOT Analysis
- 4.5. Porters Five Forces Analysis
5. Global Entertainment Robots Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 5.1. Key Findings / Summary
- 5.2. Market Analysis, Insights and Forecast – By Product
- 5.2.1. Robot Toys
- 5.2.2. Educational Robots
- 5.2.3. Robotic Companion Pets
- 5.3. Market Analysis, Insights and Forecast – By End User
- 5.3.1. Media
- 5.3.2. Education
- 5.3.3. Retail
- 5.4. Market Analysis, Insights and Forecast – By Region
- 5.4.1. North America
- 5.4.2. Europe
- 5.4.3. Asia Pacific
- 5.4.4. Latin America, Middle East, and Africa
6. North America Entertainment Robots Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 6.1. Key Findings / Summary
- 6.2. Market Analysis, Insights and Forecast – By Product
- 6.2.1. Robot Toys
- 6.2.2. Educational Robots
- 6.2.3. Robotic Companion Pets
- 6.3. Market Analysis, Insights and Forecast – By End User
- 6.3.1. Media
- 6.3.2. Education
- 6.3.3. Retail
- 6.4. Market Analysis, Insights and Forecast – By Country
- 6.4.1. U.S.
- 6.4.2. Canada
7. Europe Entertainment Robots Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 7.1. Key Findings / Summary
- 7.2. Market Analysis, Insights and Forecast – By Product
- 7.2.1. Robot Toys
- 7.2.2. Educational Robots
- 7.2.3. Robotic Companion Pets
- 7.3. Market Analysis, Insights and Forecast – By End User
- 7.3.1. Media
- 7.3.2. Education
- 7.3.3. Retail
- 7.4. Market Analysis, Insights and Forecast – By Country
- 7.4.1. UK
- 7.4.2. Germany
- 7.4.3. France
- 7.4.4. Italy
- 7.4.5. Spain
- 7.4.6. Russia
- 7.4.7. Rest of Europe
8. Asia Pacific Entertainment Robots Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 8.1. Key Findings / Summary
- 8.2. Market Analysis, Insights and Forecast – By Product
- 8.2.1. Robot Toys
- 8.2.2. Educational Robots
- 8.2.3. Robotic Companion Pets
- 8.3. Market Analysis, Insights and Forecast – By End User
- 8.3.1. Media
- 8.3.2. Education
- 8.3.3. Retail
- 8.4. Market Analysis, Insights and Forecast – By Country
- 8.4.1. China
- 8.4.2. India
- 8.4.3. Japan
- 8.4.4. Australia
- 8.4.5. South East Asia
- 8.4.6. Rest of Asia Pacific
9. Latin America, Middle East, and Africa Entertainment Robots Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 9.1. Key Findings / Summary
- 9.2. Market Analysis, Insights and Forecast – By Product
- 9.2.1. Robot Toys
- 9.2.2. Educational Robots
- 9.2.3. Robotic Companion Pets
- 9.3. Market Analysis, Insights and Forecast – By End User
- 9.3.1. Media
- 9.3.2. Education
- 9.3.3. Retail
- 9.4. Market Analysis, Insights and Forecast – By Country
- 9.4.1. Brazil
- 9.4.2. Saudi Arabia
- 9.4.3. UAE
- 9.4.4. Rest of LAMEA
10. Competitive Analysis
- 10.1. Company Market Share Analysis, 2018
- 10.2. Key Industry Developments
- 10.3. Company Profile
- 10.4. Hasbro
- 10.4.1. Business Overview
- 10.4.2. Segment 1 & Service Offering
- 10.4.3. Overall Revenue
- 10.4.4. Geographic Presence
- 10.4.5. Recent Development
- 10.5. Lego
- 10.6. Mattel
- 10.7. Sphero
- 10.8. WowWee
- 10.9. Aldebaran
- 10.10. Bluefrog Robotics
- 10.11. Modular Robotics
- 10.12. Robobuilder
- 10.13. Robotis
- 10.14. Toshiba Machines
- 10.15. KUKA AG
- 10.16. Hasbro Inc.
- 10.17. Mattel Inc.
- 10.18. The Lego Group
- 10.19. Sony Corporation
- 10.20. BLUE FROG ROBOTICS
- 10.21. Sphero
- 10.22. Modular Robotics
Data Library Research are conducted by industry experts who offer insight on industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.
In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and SOFT) of the companies that active & prominent as well as the midsized organization
FIGURE 1: DLR RESEARH PROCESSPrimary Research
Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.
In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.
It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.
Secondary ResearchSecondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.
Market Size EstimationBoth, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.
Forecast Model