AI in Games Market Overview
Gaming companies have all the data they need to understand who their users are, how they engage with the product, and whether they are likely to churn. The challenge is gaining valuable business insights into the data and taking action before opportunities pass and users leave the game. AI/ML helps bridge this gap by providing real-time, actionable insights on near limitless data streams so companies can design around these analytics and act more quickly to resolve issues. The revenue generating opportunities in the gaming industry is one reason it’s a highly competitive market. Keeping gamers engaged requires emphasizing the user experience and continuous delivery of high-quality content personalized to a company’s most valued customers.
Report Metric |
Details |
Market size available for years |
2023–2030 |
Base year considered |
2023 |
Forecast period |
2024–2030 |
Forecast unit |
Value (USD Million) |
Segments covered |
Technology , Industry Vertical and Region |
Regions covered |
North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA) |
Companies covered |
Google, IBM, Baidu, Microsoft, Apple Inc., Ipsoft, NVIDIA corporation, Samsung Electronics Co.Ltd, MicroStrategy Inc., Qlik Technologies Inc, Verint Systems Inc (Next IT Corp). |
The covid-19 Impact on AI in Games Market:
Like several different industries, COVID-19 badly knocked the electronic and semiconductor Industry. This new event has compact nearly 230 countries in exactly a couple of weeks, leading to the forced conclusion of producing and transportation activities at intervals and across the countries. This has directly affected the expansion of the sector. It's calculable that COVID-19 to depart over USD thirty billion impacts on the physics and semiconductor Industry. The arena is majorly affected thanks to transport restrictions on major physics and semiconductor staple suppliers. However, the rising want for semiconductors in many industries can supply fast market recovery over the longer-term amount.
AI in Games Market Segment Overview
Based on technology, machine learning segment accounted largest market share,
Based on Industry Vertical, the market is divided into defence segment accounted the largest segment. The driving issue for this Industry vertical includes the involvement of sensitive knowledge like account details of the high-income cluster (HNI), Industry’s operations, and alternative essential knowledge.
Market Analysis, Insights and Forecast – By Technology
· Machine Learning,
· Natural Language Processing
· Context-Aware Computing
· Computer Vision
· Others (Image Processing, Speech Recognition)
Market Analysis, Insights and Forecast – By Industry Vertical
· Healthcare
· Automotive
· Agriculture
· Retail
· Marketing
· Telecommunication
· Defence
· Aerospace
· Media and Entertainment
· Others
AI in Games Market Regional Overview
Region-wise, in terms of regions, On the basis of regional analysis, the worldwide AI in Games Market is assessed into North America, Europe, Asia Pacific, and remainder of the planet. the most important share within the market are going to be dominated by North America. The technological advancements and an increase in applications of cloud-based ERP in producing, government, and retail fields within the USA and Canada.
AI in Games Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
AI in Games Market Competitor overview
Some key developments and strategies adopted by manufacturers in the AI in Games are highlighted below.
· In 2020, Apple acquired a Seattle primarily based start-up xnor.ai for a deal quantity of $200 million. The acquisition is predicted to strengthen in delivering AI capabilities. Xnor.ai is that the listed in 2023 Forbes AI 50: America's most promising AI firms.
AI in Games Market, Key Players
· Google
· IBM
· Baidu
· Microsoft
· Apple Inc.
· Ipsoft
· NVIDIA corporation
· Samsung Electronics Co.Ltd
· MicroStrategy Inc.
· Qlik Technologies Inc
· Verint Systems Inc (Next IT Corp)
Frequently Asked Questions (FAQ) :
Q1. What is the total CAGR expected to be recorded for the AI in Games market during the forecast period?
AI in Games market is expected to record a CAGR of ~ xx% during the forecast period
Q2. Which segment is projected to hold the largest share in the AI in Games Market?
Machine learning segment is projected to hold the largest share in the AI in Games Market.
Q3. What are the driving factors for the AI in Games market?
Gaming companies have all the data they need to understand who their users are, how they engage with the product, and whether they are likely to churn are key factors that boost the growth of the AI in Games market progressively
Q4. Which Segments are covered in the AI in Games market report?
Technology, Industry Vertical, and Region, these segments are covered in the AI in Games market report
Q5. Which are the prominent players offering AI in Games?
Google, IBM, Baidu, Microsoft, Apple Inc., Ipsoft, NVIDIA Corporation, Samsung Electronics Co.Ltd, MicroStrategy Inc., Qlik Technologies Inc, Verint Systems Inc (Next IT Corp) are the prominent players offering AI in Games
List of Figures
Figure 1: Global AI in Games Market Revenue Breakdown (USD Billion, %) by Region, 2019 & 2027
Figure 2: Global AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 3: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 4: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 5: Global AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 6: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 7: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 8: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 9: Global AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 10: Global AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 11: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 12: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 13: Global AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 14: Global AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 15: Global AI in Games Market Value (USD Billion), by Region, 2019 & 2027
Figure 16: North America AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 17: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 18: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 19: North America AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 20: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 21: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 22: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 23: North America AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 24: North America AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 25: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 26: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 27: North America AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 28: North America AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 29: North America AI in Games Market Forecast (USD Billion), by U.S., 2016-2027
Figure 30: North America AI in Games Market Forecast (USD Billion), by Canada, 2016-2027
Figure 31: Latin America AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 32: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 33: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 34: Latin America AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 35: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 36: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 37: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 38: Latin America AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 39: Latin America AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 40: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 41: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 42: Latin America AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 43: Latin America AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 44: Latin America AI in Games Market Forecast (USD Billion), by Brazil, 2016-2027
Figure 45: Latin America AI in Games Market Forecast (USD Billion), by Mexico, 2016-2027
Figure 46: Latin America AI in Games Market Forecast (USD Billion), by Rest of Latin America, 2016-2027
Figure 47: Europe AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 48: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 49: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 50: Europe AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 51: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 52: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 53: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 54: Europe AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 55: Europe AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 56: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 57: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 58: Europe AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 59: Europe AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 60: Europe AI in Games Market Forecast (USD Billion), by U.K., 2016-2027
Figure 61: Europe AI in Games Market Forecast (USD Billion), by Germany, 2016-2027
Figure 62: Europe AI in Games Market Forecast (USD Billion), by France, 2016-2027
Figure 63: Europe AI in Games Market Forecast (USD Billion), by Italy, 2016-2027
Figure 64: Europe AI in Games Market Forecast (USD Billion), by Spain, 2016-2027
Figure 65: Europe AI in Games Market Forecast (USD Billion), by Russia, 2016-2027
Figure 66: Europe AI in Games Market Forecast (USD Billion), by Rest of Europe, 2016-2027
Figure 67: Asia Pacific AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 68: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 69: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 70: Asia Pacific AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 71: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 72: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 73: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 74: Asia Pacific AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 75: Asia Pacific AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 76: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 77: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 78: Asia Pacific AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 79: Asia Pacific AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 80: Asia Pacific AI in Games Market Forecast (USD Billion), by China, 2016-2027
Figure 81: Asia Pacific AI in Games Market Forecast (USD Billion), by India, 2016-2027
Figure 82: Asia Pacific AI in Games Market Forecast (USD Billion), by Japan, 2016-2027
Figure 83: Asia Pacific AI in Games Market Forecast (USD Billion), by Australia, 2016-2027
Figure 84: Asia Pacific AI in Games Market Forecast (USD Billion), by Southeast Asia, 2016-2027
Figure 85: Asia Pacific AI in Games Market Forecast (USD Billion), by Rest of Asia Pacific, 2016-2027
Figure 86: Middle East & Africa AI in Games Market Value Share (%), By Segment 1, 2019 & 2027
Figure 87: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 88: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 89: Middle East & Africa AI in Games Market Value Share (%), By Segment 2, 2019 & 2027
Figure 90: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 91: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 92: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 93: Middle East & Africa AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 94: Middle East & Africa AI in Games Market Value Share (%), By Segment 3, 2019 & 2027
Figure 95: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 96: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 97: Middle East & Africa AI in Games Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 98: Middle East & Africa AI in Games Market Forecast (USD Billion), by Others, 2016-2027
Figure 99: Middle East & Africa AI in Games Market Forecast (USD Billion), by GCC, 2016-2027
Figure 100: Middle East & Africa AI in Games Market Forecast (USD Billion), by South Africa, 2016-2027
Figure 101: Middle East & Africa AI in Games Market Forecast (USD Billion), by Rest of Middle East & Africa, 2016-2027
List of Tables
Table 1: Global AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 2: Global AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 3: Global AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 4: Global AI in Games Market Revenue (USD Billion) Forecast, by Region, 2016-2027
Table 5: North America AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 6: North America AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 7: North America AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 8: North America AI in Games Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 9: Europe AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 10: Europe AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 11: Europe AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 12: Europe AI in Games Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 13: Latin America AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 14: Latin America AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 15: Latin America AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 16: Latin America AI in Games Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 17: Asia Pacific AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 18: Asia Pacific AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 19: Asia Pacific AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 20: Asia Pacific AI in Games Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 21: Middle East & Africa AI in Games Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 22: Middle East & Africa AI in Games Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 23: Middle East & Africa AI in Games Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 24: Middle East & Africa AI in Games Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Research Process
Data Library Research are conducted by industry experts who offer insight on
industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.
In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager
and SOFT) of the companies that active & prominent as well as the midsized organization
FIGURE 1: DLR RESEARH PROCESS
Primary Research
Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.
In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.
It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.
Secondary Research
Secondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.
Market Size Estimation
Both, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.
Forecast Model